List of paladin spells

From Pathfinder SRD Wiki
Jump to: navigation, search


Level 1 paladin spells

  • Bless: Bless fills your allies with courage.
  • Bless Water: This transmutation imbues a flask of water with positive energy, turning it into holy water.
  • Bless Weapon: This transmutation makes a weapon strike true against evil foes.
  • Challenge Evil: Sickens creature if it refuses to fight you. PFAPG
  • Create Water: This spell generates wholesome, drinkable water, just like clean rain water.
  • Cure Light Wounds: When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,Caster Level)) points of damage.
  • Detect Poison: You determine whether a creature, object, or area has been poisoned or is poisonous.
  • Detect Undead: You can detect the aura that surrounds undead creatures.
  • Divine Favor: Calling upon the strength and wisdom of a deity, you gain a +(max(1,min(3,floor(Caster Level/3)))) luck bonus on attack and weapon damage rolls.
  • Endure Elements: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
  • Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons. PFAPG
  • Grace: Movement doesn't provoke attacks of opportunity. PFAPG
  • Hero's Defiance: Allows the use of lay on hands while falling unconscious. PFAPG
  • Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll. PFAPG
  • Knight's Calling: Forces target to move toward you and fight you. PFAPG
  • Magic Weapon: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
  • Protection from Chaos: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
  • Protection from Evil: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
  • Rally Point: Square gives good creatures bonuses. PFAPG
  • Read Magic: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
  • Resistance: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
  • Restoration (Lesser): Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
  • Veil of Positive Energy: +2 AC, +2 on saves vs. undead. PFAPG
  • Virtue: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.


Level 2 paladin spells

  • Aura of Greater Courage: Increases strength of a paladin's aura of courage. PFAPG
  • Bestow Grace: Subject gains bonus on saving throws equal to Cha modifier. PFAPG
  • Blessing of Courage and Life: Grants a +2 bonus on saves vs. fear and death. PFAPG
  • Bull's Strength: The subject becomes stronger granting a +4 enhancement bonus to Strength.
  • Corruption Resistance: Protects creature against damage from alignment-based attacks. PFAPG
  • Delay Poison: The subject becomes temporarily immune to poison.
  • Eagle's Splendor: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.
  • Fire of Entanglement: Your ability to smite evil also entangles your foe. PFAPG
  • Instant Armor: Summon armor temporarily replacing your current attire. PFAPG
  • Light Lance: Creates a soaring beacon of light. PFAPG
  • Owl's Wisdom: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
  • Paladin's Sacrifice: Take the damage and effects for another creature. PFAPG
  • Remove Paralysis: You can free one or more creatures from the effects of temporary paralysis or related magic.
  • Resist Energy: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
  • Righteous Vigor: Boosts attack bonus with each hit. PFAPG
  • Sacred Bond: Cast touch healing spells from a distance. PFAPG
  • Saddle Surge: Bonus damage for moving on mount. PFAPG
  • Shield Other: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
  • Undetectable Alignment: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
  • Wake of Light: Magical trail aids good creatures, hinders evil ones. PFAPG
  • Weapon of Awe: Weapon gets +2 on damage rolls. PFAPG
  • Zone of Truth: Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies.


Level 3 paladin spells

  • Cure Moderate Wounds: When laying your hand upon a living creature, you channel positive energy that cures 2d8+(min(10,Caster Level)) points of damage.
  • Daylight: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
  • Discern Lies: You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.
  • Dispel Magic: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
  • Divine Transfer: Transfer hit points and give DR/evil to target creature. PFAPG
  • Fire of Judgment: Smited creature takes damage when it attacks. PFAPG
  • Ghostbane Dirge (Mass): As ghostbane dirge, but affecting multiple creatures. PFAPG
  • Heal Mount: This spell functions like heal, but it affects only the paladin's special mount (typically a horse).
  • Heroic Fortune: Subject gains 1 temporary hero point. PFAPG
  • Holy Whisper: Whisper sickens evil creatures, gives good creatures bonuses. PFAPG
  • Magic Circle against Chaos: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.
  • Magic Circle against Evil: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.
  • Magic Weapon (Greater): This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +(min(5,floor(Caster Level/4))).
  • Marks Of Forbiddance: Makes 2 creatures pass Will saves in order to attack each other. PFAPG
  • Prayer: You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
  • Remove Blindness/Deafness: Remove blindness/deafness cures blindness or deafness.
  • Remove Curse: Remove curse can remove all curses on an object or a creature.
  • Sanctify Armor: +(min((Caster Level/4),5)) AC. PFAPG
  • Wrathful Mantle: Subject shines and gets (Caster Level/4) on all saves. PFAPG


Level 4 paladin spells

  • Blaze of Glory: Last stand cures good creatures, hurts evil. PFAPG
  • Break Enchantment: This spell frees victims from enchantments, transmutations, and curses.
  • Cure Serious Wounds: When laying your hand upon a living creature, you channel positive energy that cures 3d8+(min(15,Caster Level)) points of damage.
  • Death Ward: The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
  • Dispel Chaos: Shimmering, blue lawful energy surrounds you granting a +4 deflection bonus to AC against attacks by chaotic creatures and you can choose to drive chaotic creatures back to their home plane on making a successful melee touch attack.
  • Dispel Evil: Shimmering, white holy energy surrounds you granting a +4 deflection bonus to AC against attacks by evil creatures and you can choose to drive evil creatures back to their home plane on making a successful melee touch attack.
  • Fire of Vengeance: Smited creature takes 3d8 damage. PFAPG
  • Forced Repentance: Target falls prone and confesses all of its sins. PFAPG
  • Holy Sword: This spell allows you to channel holy power into your sword, or any other melee weapon you choose.
  • King's Castle: Instantly switch places with a single ally. PFAPG
  • Mark of Justice: You mark a subject and state some behavior on the part of the subject that will activate the mark.
  • Neutralize Poison: You detoxify any sort of venom in the creature or object touched.
  • Oath of Peace: Grants +5 AC and DR 10/evil, can't attack. PFAPG
  • Restoration: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.
  • Sacrificial Oath: Take damage for an ally for many rounds. PFAPG
  • Stay the Hand: Subject cannot attack with melee weapon. PFAPG
Views
Personal tools